Due to numerous technical complexities, it won’t run under Wine and I’m sure it never will.
If you don’t have any idea what the heck is that, it’s a computer program that is designed to detect software used for cheating in online games by scanning the memory contents of the local machine.
Here is the full guide on running COD4 v1.7 with Promod LIVE 2.20 on GNU/Linux.īefore we proceed any further, let me make this clear that running COD4 under Wine requires disabling PunkBuster (some mods don’t care about PunkBuster, but Promod Live does). Hopefully, as the Wine FAQ states the workaround is super easy. Well, it turned out that I was too simple-minded about running a fullscreen game such as COD4 under Wine/i3wm. Running a fully-fledged game engine such as Unreal Engine 4, I expected COD4, Wine, and i3 combination to work fine out of the box as it would under any other DE. So, in the end I made up my mind and alienated myself from desktop environments once and for all. In the meanwhile, I also distanced myself from traditional desktop environments such as GNOME, KDE, Xfce, and LXDE, while experimenting with various window managers specially i3wm, which caught my attention for many good reasons.
Though, throughout those years I replaced almost every Windows application with an equivalent or an alternative Linux application until I gradually stopped using it. Thus, the last resort was running it under Wine, which I used to happily run many Windows applications and games under it for many years. Sadly, the experience was very poor and painful with lots of unbearable stuttering on my decent hardware.
Naturally, my first attempt was running it inside a Windows 7 virtual machine under VMWare Workstation for Linux which supports up to Direct3D 10 (the exact API used by COD4). Since I’m a die-hard COD4 fan and I used to play Promod LIVE heavily with colleagues and friends, I proposed Call of Duty 4: Promod LIVE 220 which happened to be favored by everybody except there was one issue: everyone uses Microsoft Windows while I’m developing UE4 games on a single-boot Funtoo Linux system. so the best option ( considering that it can also be a flashbang) take cover without facing it QUICKLY because the flashbang goes of very quickly.Well, I haven’t played a multiplayer game in ages until recently, when my cool boss announced regular playtimes for all the employees in our company as a group activity in order to put the fun back into work. Unlike counter strike we are unable to which is the HE grenade or flashbang or smoke.
The best way is to avoid it is by taking cover but without running into the bad guys, that means staying away from doors or any opening where the bad guys can be found. The sound might not be help full in judging the position of the grenade, but the sprinkle of dust can help you know where the grenade is exactly. The best way to do this is to listen to the sound of the grenade falling or watching for the sprinkle of dust on the floor.
so first Im going to talk about avoiding a frag. this will help you spray the bullets into one specific area where you want to.Īvoiding a frag is more important than throwing a frag. Then drag the mouse in opposite to the pattern formed. The best way to investigate the weapon recoil is by picking the weapon you prefer and "spraying" to a wall in mid range, without moving the mouse, keeping an eye on the pattern the bullets create on the wall.